This update is mainly a giant refactor to the codebase (read: turning a tacked-together prototype into something I can sustain) but has a few added benefits.
Changes:
- Selectable controller input (instead of relying on auto detection). For the best experience, still use your Xbox 360 controller
- Pulsed movement controls – moving forward with your analog joystick will be converted into a varying sequence of “w-w-w”s for precision walking without holding shift. Looking around is also variable too
- Togglable walking
- Future support for other handy things – saving preferences, custom gamepad and keyboard mapping for other controllers and other games
- Increased accuracy and refiring of buttons
Regressions from 1.0.1:
- If Java can’t load any JInput devices, you won’t see an error message – just no controllers to select
- Switching to/from your inventory doesn’t change the look sensitivity. You can still change sensitivity any time by pressing Xbox’s Select button.
If you’ve already got Minecontrol 1.0.1 installed, just launch the app again to get the update. Otherwise, have your browser open this link here (Java 1.5+ required).
As always, full source code is freely available at Bitbucket .
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[...] Update: Minecontrol 1.1.0 is released! Full post here. [...]
By: Minecontrol 1.1 coming soon « Josh Carrier’s Blag on April 10, 2011
at 9:46 pm
[...] Update: Minecontrol 1.1.0! [...]
By: Minecontrol: Play Minecraft with an Xbox 360 (USB) controller « Josh Carrier’s Blag on April 12, 2011
at 10:18 am
Damn, I was so used to jump with A that now it’s really difficult. I hope the new version with custom gamepad mapping comes soon.
By: Javier on April 17, 2011
at 10:10 am
[...] The 1.1.0 update [...]
By: Minecontrol for Minecraft 1.1.1 released « Josh Carrier’s Blag on April 17, 2011
at 5:56 pm
Thanks for your feedback Javier. I found that having the jump button there made it awkward to use the inventory screen. Regardless, v1.1.1 will let you fix the default.
By: Josh on April 17, 2011
at 6:02 pm
the mouseview stops working when you get to the edge of the screen.
By: Joseph Le Brech on June 20, 2011
at 1:06 pm
I advise relegating the “absolutely nothing” D-pad to a quick-select for the first eight hotkeyed items: trigger on state changes from centered to another direction, and on state changes from cardinal directions to diagonal ones (but not vice versa) — and map them to the keys 1-8.
By: Evan Balster on July 5, 2011
at 10:38 am
Mouse actions are ‘sticking’ in Snow Leopard, but otherwise the interface seems to work well.
By: Jason on July 14, 2011
at 4:54 pm
When I rotate my view (using the Right Stick) it seems to move quite choppily, but then if I switch back to mouse it is fine. I have tried adjusting the sensitivity and it doesn’t seem to make a whole lot of difference. Any way I can get the Right Stick to rotate view as smoothly as a mouse does?
Thanks! Other than the rotate view I am really enjoying this program.
W
By: Wes on September 8, 2011
at 9:03 am
works like a charm (instantly after installing, no problems at all
) thank you very much for your work! I really appreciate it
By: Charlie on September 17, 2011
at 8:48 am
But yeah, Wes is right about the camera rotation, I really hope you can improve this
By: Charlie on September 17, 2011
at 8:54 am
is it for WII also???
By: hoi on November 24, 2011
at 8:25 am
My controller doesn’t appear on the list. I have the 1.2 Microsoft driver for the xbox 360 controller installed on windows 7 Ultimate-64bit
By: Nick on December 13, 2011
at 11:22 pm
Can you let me assign more buttons for the xbox controller? I use a flymod and would like to be able to controll it with the controller
By: Russerov on January 3, 2012
at 1:54 pm
I find that my trigger always sticks. Meaning im always punching blocks unless i press the trigger and it stops until i let go again. Also im using a mac and i don’t know if this will have any difference but when im playing i can’t spin around in a circle because my mouse will go offscreen and get lost. Meaning i just stop and can’t look around anymore at all. For some reason my start, back + my joystick buttons have switched. So i will press start and i will crouch instead of going to the menu. Changing the button config makes no difference. Really great work so far though!
By: Craig on January 25, 2012
at 8:26 am